我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

49 行
1.5 KiB

using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(LevelLightmapData))]
public class LightinScenariosInspector : Editor
{
public SerializedProperty lightingScenariosScenes;
public void OnEnable()
{
lightingScenariosScenes = serializedObject.FindProperty("lightingScenariosScenes");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
LevelLightmapData lightmapData = (LevelLightmapData)target;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(lightingScenariosScenes, new GUIContent("Lighting Scenarios Scenes"), includeChildren:true);
if(EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
lightmapData.updateNames();
}
serializedObject.ApplyModifiedProperties();
EditorGUILayout.Space();
for (int i = 0; i < lightmapData.lightingScenariosScenes.Count; i++)
{
EditorGUILayout.BeginHorizontal();
if ( lightmapData.lightingScenariosScenes[i] != null )
{
EditorGUILayout.LabelField(lightmapData.lightingScenariosScenes[i].name.ToString(), EditorStyles.boldLabel);
if (GUILayout.Button("Build "))
{
lightmapData.BuildLightingScenario(i);
}
if (GUILayout.Button("Store "))
{
lightmapData.StoreLightmapInfos(i);
}
}
EditorGUILayout.EndHorizontal();
}
}
}