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60 行
1.5 KiB
60 行
1.5 KiB
using UnityEngine;
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using UnityEngine.Events;
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namespace GameplayIngredients.Hooks
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{
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public class OnTriggerHook : HookBase
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{
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public int EnterMaxCount = 0;
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public int ExitMaxCount = 0;
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private int m_RemainingEnterCount;
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private int m_RemainingExitCount;
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public UnityEvent onTriggerEnter;
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public UnityEvent onTriggerExit;
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public bool OnlyInteractWithTag = true;
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public string Tag = "Player";
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void Start()
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{
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m_RemainingEnterCount = EnterMaxCount;
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m_RemainingExitCount = ExitMaxCount;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (EnterMaxCount > 0)
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{
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if (m_RemainingEnterCount == 0) return;
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m_RemainingEnterCount--;
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}
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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onTriggerEnter.Invoke();
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}
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if (!OnlyInteractWithTag)
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{
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onTriggerEnter.Invoke();
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (ExitMaxCount > 0)
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{
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if (m_RemainingExitCount == 0) return;
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m_RemainingExitCount--;
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}
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if (OnlyInteractWithTag && other.tag == Tag )
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{
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onTriggerExit.Invoke();
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}
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if (!OnlyInteractWithTag)
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{
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onTriggerExit.Invoke();
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}
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}
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}
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}
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