我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog

Unity 2019.1.3f1 - HDRP 5.16.0

Added

  • Shader graph wind Basic Wind added to the project
  • Added vertex repulsion around third person character
  • Added hair shader graph
  • Added quick search package

Fixed

  • Fixed shader compilation errors with lens flares
  • Fixed custom timeline tracks to work with new post processing

Changed

  • HDRP now uses embedded postprocessing
  • Volume framework is no longer experimental
  • Ground Mesh is no longer made of Mesh Renderers it is using the Terrain system
  • Foliage is now using Basic Wind instead of the deprecated wind built in the lit shader
  • Cinematic is now relying on cinemachine and virtual cameras
  • Polybrush tool is now used as a package and no longer in the project
  • FBX exporter is now used as a package and no longer in the project
  • Info panels images are now rendered in AfterPostprocess pass
  • Night sky stars are now made using Visual Effect Graph

Unity XXXX.X - HDRP X.X.X