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27 行
586 B
27 行
586 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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#if UNITY_EDITOR
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using UnityEditor;
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public class StopAfterTimeline : MonoBehaviour {
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private PlayableDirector timeline;
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public float stopTime;
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// Use this for initialization
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void Start () {
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timeline = GetComponent<PlayableDirector>();
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}
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// Update is called once per frame
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void Update ()
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{
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if (timeline.time >= timeline.duration || timeline.time > stopTime)
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{
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EditorApplication.isPlaying = false;
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}
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}
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}
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#endif
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