我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
#if UNITY_EDITOR
using UnityEditor;
public class StopAfterTimeline : MonoBehaviour {
private PlayableDirector timeline;
public float stopTime;
// Use this for initialization
void Start () {
timeline = GetComponent<PlayableDirector>();
}
// Update is called once per frame
void Update ()
{
if (timeline.time >= timeline.duration || timeline.time > stopTime)
{
EditorApplication.isPlaying = false;
}
}
}
#endif