我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class DelayedLogic : LogicBase
{
public float Delay = 1.0f;
public UnityEvent OnDelayComplete;
public UnityEvent OnCanceled;
IEnumerator m_Coroutine;
public void Cancel()
{
if(m_Coroutine != null)
{
StopCoroutine(m_Coroutine);
OnCanceled.Invoke();
m_Coroutine = null;
}
}
public override void Execute()
{
if (m_Coroutine != null) Cancel();
m_Coroutine = RunDelay(Delay);
StartCoroutine(m_Coroutine);
}
IEnumerator RunDelay(float Seconds)
{
yield return new WaitForSeconds(Seconds);
OnDelayComplete.Invoke();
m_Coroutine = null;
}
}
}