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31 行
562 B
31 行
562 B
GameTextures:
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_BC = (RGB) Base Color
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(A) Opacity
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// Experimental _DirectionalOcclusion (RGB) direction
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(A) aperture
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_N = (RGB) NormalMap
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_H = (R) HeightMap
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_MSK = (R) Metalness
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(G) Ambiant Occlusion
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(B) Emissive Mask
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(A) Smoothness
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_SSS (R)SSS
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(B)Thickness
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LightRemovalTextures:
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_LRBC = (RGB) Base Color
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_LRN = (RGB) ObjectSpace NormalMap
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_LRNB = (RGB) ObjectSpace Bent NormalMap
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_LRAO = (R) Ambiant Occlusion
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