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28 行
798 B
28 行
798 B
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class ExposurePlayable : PlayableBehaviour
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{
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public float exposureKey = 0;
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}
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[Serializable]
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public class ExposurePlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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public ExposurePlayable exposurePlayable = new ExposurePlayable();
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// Create the runtime version of the clip, by creating a copy of the template
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public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
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{
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return ScriptPlayable<ExposurePlayable>.Create(graph, exposurePlayable);
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}
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// Use this to tell the Timeline Editor what features this clip supports
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public ClipCaps clipCaps
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{
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get { return ClipCaps.Blending | ClipCaps.Extrapolation; }
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}
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}
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