我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamFacing : MonoBehaviour
{
public string FameCameraObjectName = "FirstPersonCharacter";
public Camera GameCamera;
void Start()
{
if (FameCameraObjectName != null)
GameCamera = GameObject.Find(FameCameraObjectName).GetComponent<Camera>();
}
// Update is called once per frame
void Update ()
{
if(GameCamera != null)
{
this.transform.forward = GameCamera.transform.forward;
}
}
}