我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

222 行
4.6 KiB

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3}
m_Name: NightSkyFogSettings
m_EditorClassIdentifier:
components:
- {fileID: 114756163750826664}
- {fileID: 114731477526269922}
- {fileID: 114459334394563496}
- {fileID: 114537909888594520}
--- !u!114 &114459334394563496
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 59b6606ef2548734bb6d11b9d160bc7e, type: 3}
m_Name: HDRISky
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
rotation:
m_OverrideState: 0
m_Value: 0
min: 0
max: 360
skyIntensityMode:
m_OverrideState: 0
m_Value: 0
exposure:
m_OverrideState: 1
m_Value: -2
multiplier:
m_OverrideState: 0
m_Value: 1
min: 0
upperHemisphereLuxValue:
m_OverrideState: 0
m_Value: 1
min: 0
desiredLuxValue:
m_OverrideState: 0
m_Value: 20000
updateMode:
m_OverrideState: 1
m_Value: 1
updatePeriod:
m_OverrideState: 0
m_Value: 0
min: 0
includeSunInBaking:
m_OverrideState: 0
m_Value: 0
hdriSky:
m_OverrideState: 1
m_Value: {fileID: 8900000, guid: a23b62fd1704cae4fa704eacba46df48, type: 3}
--- !u!114 &114537909888594520
MonoBehaviour:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 29b00527f85bb3346a4d2cb710971587, type: 3}
m_Name: VolumetricFog
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 0
m_Value: 1
color:
m_OverrideState: 0
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
density:
m_OverrideState: 0
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 0
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 0
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 0
m_Value: 1000
min: 0
albedo:
m_OverrideState: 1
m_Value: {r: 0.77, g: 0.77, b: 0.77, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
meanFreePath:
m_OverrideState: 1
m_Value: 60
min: 1
baseHeight:
m_OverrideState: 0
m_Value: 0
meanHeight:
m_OverrideState: 1
m_Value: 30
anisotropy:
m_OverrideState: 1
m_Value: 0.6
min: -1
max: 1
globalLightProbeDimmer:
m_OverrideState: 1
m_Value: 0.724
min: 0
max: 1
enableDistantFog:
m_OverrideState: 1
m_Value: 1
--- !u!114 &114731477526269922
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2150ee00179b2f4418ea8b21a7e98eea, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
colorMode:
m_OverrideState: 1
m_Value: 1
color:
m_OverrideState: 1
m_Value: {r: 0.5, g: 0.5, b: 0.5, a: 1}
hdr: 0
showAlpha: 1
showEyeDropper: 1
density:
m_OverrideState: 1
m_Value: 1
min: 0
max: 1
maxFogDistance:
m_OverrideState: 0
m_Value: 5000
min: 0
mipFogMaxMip:
m_OverrideState: 1
m_Value: 0.5
min: 0
max: 1
mipFogNear:
m_OverrideState: 1
m_Value: 0
min: 0
mipFogFar:
m_OverrideState: 1
m_Value: 200
min: 0
fogDistance:
m_OverrideState: 1
m_Value: 200
min: 0
fogBaseHeight:
m_OverrideState: 1
m_Value: -3.84
fogHeightAttenuation:
m_OverrideState: 1
m_Value: 0.005
min: 0
max: 1
--- !u!114 &114756163750826664
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0d7593b3a9277ac4696b20006c21dde2, type: 3}
m_Name:
m_EditorClassIdentifier:
active: 1
m_AdvancedMode: 0
skyType:
m_OverrideState: 1
m_Value: 1
skyAmbientMode:
m_OverrideState: 0
m_Value: 0
fogType:
m_OverrideState: 1
m_Value: 3