我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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48 行
1.3 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
namespace GameplayIngredients
{
public static class Messager
{
private static Dictionary<string, Action> m_RegisteredEvents;
static Messager()
{
m_RegisteredEvents = new Dictionary<string, Action>();
}
public static void RegisterEvent(string eventName, Action action)
{
if (!m_RegisteredEvents.ContainsKey(eventName))
m_RegisteredEvents.Add(eventName, action);
else
m_RegisteredEvents[eventName] += action;
}
public static void UnregisterEvent(string eventName, Action action)
{
var currentEvent = m_RegisteredEvents[eventName];
currentEvent -= action;
if (currentEvent == null)
m_RegisteredEvents.Remove(eventName);
}
public static void Send(string eventName)
{
Debug.Log(string.Format("[MessageManager] Broadcast: {0}", eventName));
if (m_RegisteredEvents.ContainsKey(eventName))
{
m_RegisteredEvents[eventName]();
}
else
{
Debug.Log("[MessageManager] could not find any listeners for event : " + eventName);
}
}
}
}