我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using GameplayIngredients.Actions;
using UnityEngine.UI;
public class SetButtonColorAction : ActionBase
{
public Button button;
public Color normalColor;
public Color highlightedColor;
public Color selectedColor;
public Color pressedColor;
public Color disabledColor;
public override void Execute(GameObject instigator = null)
{
ColorBlock colors = new ColorBlock();
colors.normalColor = normalColor;
colors.highlightedColor = highlightedColor;
colors.selectedColor = selectedColor;
colors.pressedColor = pressedColor;
colors.disabledColor = disabledColor;
colors.colorMultiplier = button.colors.colorMultiplier;
colors.fadeDuration = button.colors.fadeDuration;
button.colors = colors;
}
}