我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(1,0.4f,0)]
// Specifies the type of Playable Asset this track manages
[TrackClipType(typeof(CameraSwitcherAsset))]
public class CameraTrack : TrackAsset
{
// override the type of mixer playable used by this track
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
foreach (var c in GetClips())
{
CameraSwitcherAsset asset = (CameraSwitcherAsset)c.asset;
GameObject camera = asset.gameobject.Resolve(graph.GetResolver());
c.displayName = camera == null ? "Null Camera" : camera.name;
}
return base.CreateTrackMixer(graph, go, inputCount);
}
}