我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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README.txt

FBX SDK C# Bindings
===================

Autodesk FBX SDK. Copyright (c) 2016 Autodesk, Inc. All rights reserved.<br/>
Use of the FBX SDK requires agreeing to and complying with the FBX SDK License and Service Agreement terms
accessed at https://damassets.autodesk.net/content/dam/autodesk/www/Company/docs/pdf/legal-notices-&-trademarks/Autodesk_FBX_SDK_2015_License_and_Services_Agreement.pdf"

**Version**: 1.0.0b1

This package contains only a subset of the FbxSdk, and is designed to work in the Unity Editor only.

How to Access Bindings in Code
-------------------------------
All the bindings are located under the FbxSdk namespace,
and are accessed almost the same way as in C++.
e.g. FbxManager::Create() in C++ becomes FbxSdk.FbxManager.Create() in C#


How to Access Global Variables and Functions
--------------------------------------------
All global variables and functions are in Globals.cs, in the Globals class under the FbxSdk namespace.
e.g. if we want to access the IOSROOT variable, we would do FbxSdk.Globals.IOSROOT


How to Access Documentation for Bindings
----------------------------------------
1. Unzip docs.zip outside of the Assets folder
2. Open docs/html/index.html