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30 行
1.1 KiB
30 行
1.1 KiB
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//-----------------------------------------------------------------------------
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// structure definition
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//-----------------------------------------------------------------------------
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namespace UnityEngine.Rendering.HighDefinition
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{
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namespace Text
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{
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//-----------------------------------------------------------------------------
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// SurfaceData
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//-----------------------------------------------------------------------------
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// Main structure that store the user data (i.e user input of master node in material graph)
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[GenerateHLSL(PackingRules.Exact, false, true, false,1100)]
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public struct SurfaceData
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{
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[SurfaceDataAttributes("Color")]
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public Vector3 color;
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};
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//-----------------------------------------------------------------------------
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// BSDFData
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//-----------------------------------------------------------------------------
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[GenerateHLSL(PackingRules.Exact, false, true, false, 1130)]
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public struct BSDFData
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{
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public Vector3 color;
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};
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}
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}
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