我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
using UnityEngine.Rendering;
[TrackColor(0, 0, 0)]
[TrackClipType(typeof(ShadowsPlayableAsset))]
[TrackBindingType(typeof(Volume))]
public class ShadowsTrack : TrackAsset
{
// override the type of mixer playable used by this track
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
foreach (var c in GetClips())
{
ShadowsPlayableAsset postprocessingPlayable = (ShadowsPlayableAsset)c.asset;
c.displayName = "count " + postprocessingPlayable.shadowsPlayable.cascadeCount.ToString() + " max distance " + postprocessingPlayable.shadowsPlayable.maxDistance.ToString();
}
return ScriptPlayable<ShadowsPlayableMixer>.Create(graph, inputCount);
}
}