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22 行
836 B
22 行
836 B
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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using UnityEngine.Rendering;
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[TrackColor(0, 0, 0)]
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[TrackClipType(typeof(ShadowsPlayableAsset))]
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[TrackBindingType(typeof(Volume))]
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public class ShadowsTrack : TrackAsset
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{
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// override the type of mixer playable used by this track
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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foreach (var c in GetClips())
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{
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ShadowsPlayableAsset postprocessingPlayable = (ShadowsPlayableAsset)c.asset;
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c.displayName = "count " + postprocessingPlayable.shadowsPlayable.cascadeCount.ToString() + " max distance " + postprocessingPlayable.shadowsPlayable.maxDistance.ToString();
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}
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return ScriptPlayable<ShadowsPlayableMixer>.Create(graph, inputCount);
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}
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}
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