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36 行
995 B
36 行
995 B
using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class ShadowsPlayable : PlayableBehaviour
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{
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public float maxDistance = 500;
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[Range(1, 4)]
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public int cascadeCount = 4;
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[Range(0,1)]
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public float split0 = 0.05f;
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[Range(0, 1)]
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public float split1 = 0.12f;
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[Range(0, 1)]
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public float split2 = 0.3f;
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}
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[Serializable]
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public class ShadowsPlayableAsset : PlayableAsset, ITimelineClipAsset
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{
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public ShadowsPlayable shadowsPlayable = new ShadowsPlayable();
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// Create the runtime version of the clip, by creating a copy of the template
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public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
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{
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return ScriptPlayable<ShadowsPlayable>.Create(graph, shadowsPlayable);
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}
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// Use this to tell the Timeline Editor what features this clip supports
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public ClipCaps clipCaps
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{
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get { return ClipCaps.Blending | ClipCaps.Extrapolation; }
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}
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}
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