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40 行
853 B
40 行
853 B
Shader "HDRenderPipeline/LensFlare (HDRP Premultiplied)"
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{
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Properties
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{
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_MainTex ("Texture", 2D) = "white" {}
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_OccludedSizeScale("Occluded Size scale", Float) = 1.0
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}
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SubShader
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{
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Pass
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{
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Name "ForwardUnlit"
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Tags{ "LightMode" = "Forward" "RenderQueue" = "Transparent" }
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Blend One OneMinusSrcAlpha
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ColorMask RGB
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ZWrite Off
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Cull Off
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ZTest Always
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HLSLPROGRAM
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#pragma target 5.0
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#pragma vertex vert
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#pragma fragment frag
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/ShaderLibrary/ShaderVariables.hlsl"
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#include "LensFlareHDRPCommon.hlsl"
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float4 frag (v2f i) : SV_Target
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{
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float4 col = tex2D(_MainTex, i.uv);
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return col * i.color;
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}
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ENDHLSL
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}
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}
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}
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