您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
121 行
4.0 KiB
121 行
4.0 KiB
using GameplayIngredients;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class InfoPanelControl : MonoBehaviour
|
|
{
|
|
public float ShowDuration = 1.0f;
|
|
public float HideDuration = 1.0f;
|
|
public float ShowDistance = 1.0f;
|
|
|
|
public AnimationCurve PanelSizeXAnimation = DefaultAnimationCurve();
|
|
public AnimationCurve PanelSizeYAnimation = DefaultAnimationCurve();
|
|
public Gradient PanelColorAnimation;
|
|
public Gradient TextColorAnimation;
|
|
|
|
public InfoPanel Panel;
|
|
|
|
private float m_Visibility;
|
|
private Vector2 m_DefaultSize;
|
|
private Color m_DefaultPanelColor;
|
|
private Color m_DefaultTitleColor;
|
|
private Color m_DefaultBodyColor;
|
|
|
|
private VirtualCameraManager VirtualCameraManger;
|
|
|
|
private Camera TargetCamera;
|
|
private Vector3 m_BaseForward;
|
|
|
|
static private AnimationCurve DefaultAnimationCurve()
|
|
{
|
|
return AnimationCurve.EaseInOut(0, 0, 1, 1);
|
|
}
|
|
|
|
static private Gradient DefaultGradient()
|
|
{
|
|
var g = new Gradient();
|
|
var alphaKeys = new GradientAlphaKey[2] { new GradientAlphaKey(0, 0), new GradientAlphaKey(1, 1) };
|
|
var colorKeys = new GradientColorKey[2] { new GradientColorKey(Color.white, 0), new GradientColorKey(Color.white, 1) };
|
|
g.alphaKeys = alphaKeys;
|
|
g.colorKeys = colorKeys;
|
|
return g;
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
PanelColorAnimation = DefaultGradient();
|
|
TextColorAnimation = DefaultGradient();
|
|
m_DefaultSize = Panel.Size;
|
|
m_DefaultPanelColor = Panel.PanelColor;
|
|
m_DefaultTitleColor = Panel.TitleColor;
|
|
m_DefaultBodyColor = Panel.BodyColor;
|
|
VirtualCameraManger = Manager.Get<VirtualCameraManager>();
|
|
m_BaseForward = transform.forward;
|
|
TargetCamera = VirtualCameraManger.Camera;
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
if (TargetCamera != null)
|
|
{
|
|
Vector3 fwd = Vector3.Normalize(transform.position - TargetCamera.transform.position);
|
|
|
|
if (Vector3.Dot(fwd, m_BaseForward) > 0)
|
|
transform.forward = m_BaseForward;
|
|
else
|
|
transform.forward = -m_BaseForward;
|
|
}
|
|
|
|
if (VirtualCameraManger == null)
|
|
VirtualCameraManger = Manager.Get<VirtualCameraManager>();
|
|
|
|
if (VirtualCameraManger == null)
|
|
{
|
|
Debug.LogWarning("Virtual Camera Manager not present.");
|
|
return;
|
|
}
|
|
|
|
if(Vector3.Distance(VirtualCameraManger.transform.position, transform.position) < ShowDistance)
|
|
m_Visibility += Time.deltaTime / ShowDuration;
|
|
else
|
|
m_Visibility -= Time.deltaTime / HideDuration;
|
|
|
|
m_Visibility = Mathf.Clamp(m_Visibility, 0, 1);
|
|
|
|
if(m_Visibility == 0)
|
|
{
|
|
Panel.Root.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
Vector2 scale = new Vector2(PanelSizeXAnimation.Evaluate(m_Visibility), PanelSizeYAnimation.Evaluate(m_Visibility));
|
|
Panel.Root.SetActive(true);
|
|
Panel.Size = new Vector2(scale.x * m_DefaultSize.x, scale.y * m_DefaultSize.y);
|
|
Panel.PanelColor = m_DefaultPanelColor * PanelColorAnimation.Evaluate(m_Visibility);
|
|
Panel.TitleColor = m_DefaultTitleColor * TextColorAnimation.Evaluate(m_Visibility);
|
|
Panel.BodyColor = m_DefaultBodyColor * TextColorAnimation.Evaluate(m_Visibility);
|
|
Panel.Layout();
|
|
|
|
foreach (var obj in Panel.OtherSubObjects)
|
|
{
|
|
obj.transform.localScale = new Vector3(scale.x, scale.y, 1);
|
|
//if (m_Visibility == 1 && !obj.activeSelf) obj.SetActive(true);
|
|
//if (m_Visibility < 1 && obj.activeSelf) obj.SetActive(false);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void OnDrawGizmos()
|
|
{
|
|
Gizmos.color = Color.yellow;
|
|
Gizmos.DrawWireSphere(transform.position, ShowDistance);
|
|
}
|
|
|
|
void OnDrawGizmosSelected()
|
|
{
|
|
Gizmos.color = new Color(1,0.3f,0,0.5f);
|
|
Gizmos.DrawSphere(transform.position, ShowDistance);
|
|
}
|
|
}
|