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32 行
1023 B
32 行
1023 B
using UnityEngine;
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using UnityEditor;
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using UnityEditor.ProjectWindowCallback;
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using System.IO;
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public class ImageScriptAssetFactory
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{
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[MenuItem("Assets/Create/Demo Photogrammetry/Audio Cue List", priority = 301)]
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private static void MenuCreateCueListAsset()
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{
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var icon = (Texture2D)null;
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreateCueListAsset>(), "New CueList.asset", icon, null);
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}
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internal static CueList CreateCueListAtPath(string path)
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{
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CueList asset = ScriptableObject.CreateInstance<CueList>();
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asset.name = Path.GetFileName(path);
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AssetDatabase.CreateAsset(asset, path);
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return asset;
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}
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}
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internal class DoCreateCueListAsset : EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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CueList asset = ImageScriptAssetFactory.CreateCueListAtPath(pathName);
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ProjectWindowUtil.ShowCreatedAsset(asset);
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}
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}
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