我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
namespace GameplayIngredients.Actions
{
public class TimelineControlAction : ActionBase
{
public enum TimelineControlMode
{
Play,
Stop,
Pause,
Loop,
Hold
}
public PlayableDirector director;
public TimelineControlMode mode = TimelineControlMode.Play;
public override void Execute(GameObject instigator = null)
{
switch(mode)
{
case TimelineControlMode.Play: director.Play(); break;
case TimelineControlMode.Stop: director.Stop(); break;
case TimelineControlMode.Pause: director.Pause(); break;
case TimelineControlMode.Loop: director.extrapolationMode = DirectorWrapMode.Loop; break;
case TimelineControlMode.Hold: director.extrapolationMode = DirectorWrapMode.Hold; break;
}
}
}
}