我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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1.5 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class RandomCuePlayer : MonoBehaviour
{
public enum State
{
Delay,
Playing
}
public CueList CueList;
public float AwakeMaxDelay = 4.0f;
public float MinDelay = 4.0f;
public float MaxDelay = 15.0f;
public bool CheckDistance = false;
public float MinDistance = 3.0f;
public float TTL;
public State CurrentState;
public AudioSource AudioSource;
void Start()
{
TTL = UnityEngine.Random.Range(0, AwakeMaxDelay);
CurrentState = State.Delay;
}
void OnEnable()
{
AudioSource = GetComponent<AudioSource>();
RandomCueManager.manager.Register(this);
}
void OnDisable()
{
RandomCueManager.manager.DeRegister(this);
}
void OnDrawGizmos()
{
if(CheckDistance)
{
Gizmos.color = new Color(1,0,0,0.2f);
Gizmos.DrawWireSphere(transform.position, MinDistance);
}
}
void OnDrawGizmosSelected()
{
if(CheckDistance)
{
Gizmos.color = new Color(1,0,0,0.2f);
Gizmos.DrawSphere(transform.position, MinDistance);
Gizmos.color = new Color(1, 0, 0, 1);
Gizmos.DrawWireSphere(transform.position, MinDistance);
}
}
public void Delay()
{
TTL = UnityEngine.Random.Range(MinDelay, MaxDelay);
CurrentState = State.Delay;
}
}