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24 行
655 B
24 行
655 B
using GameplayIngredients;
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using GameplayIngredients.Actions;
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using NaughtyAttributes;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SwitchLightmapAction : ActionBase
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{
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public int LightmapScenarioIndex = 0;
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[ReorderableList]
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public Callable[] AfterLoading;
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public override void Execute(GameObject instigator = null)
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{
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var levelLightmapData = FindObjectOfType<LevelLightmapData>();
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if(levelLightmapData != null)
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{
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levelLightmapData.LoadLightingScenario(LightmapScenarioIndex);
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Callable.Call(AfterLoading, instigator);
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}
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}
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}
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