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15 行
490 B
15 行
490 B
using UnityEngine;
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using GameplayIngredients;
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using GameplayIngredients.Actions;
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using UnityEngine.Rendering.HighDefinition;
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public class ResetVolumetricsAction : ActionBase
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{
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public override void Execute(GameObject instigator = null)
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{
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var cam = Manager.Get<VirtualCameraManager>().Camera;
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HDCamera hdCam = HDCamera.GetOrCreate(cam);
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hdCam.Reset();
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hdCam.volumetricHistoryIsValid = false;
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hdCam.colorPyramidHistoryIsValid = false;
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}
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}
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