我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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24 行
620 B

using GameplayIngredients.Actions;
using GameplayIngredients;
using UnityEngine;
using NaughtyAttributes;
public class RefreshLPPVAction : ActionBase
{
private LightProbeProxyVolume[] volumes;
[ReorderableList]
public Callable[] onRefreshComplete;
private void OnEnable()
{
volumes = GameObject.FindObjectsOfType<LightProbeProxyVolume>();
}
public override void Execute(GameObject instigator = null)
{
foreach (LightProbeProxyVolume volume in volumes)
{
volume.Update();
}
Callable.Call(onRefreshComplete, this.gameObject);
}
}