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25 行
490 B
25 行
490 B
GameTextures:
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_BC = (RGB) Base Color
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(A) Opacity
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_N = (RGB) NormalMap
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_H = (R) HeightMap
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_MSK = (R) Metalness / Thickness (translucent materials)
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(G) Ambiant Occlusion
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(B) Emissive Mask
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(A) Smoothness
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LightRemovalTextures:
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_LRBC = (RGB) Base Color
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_LRN = (RGB) ObjectSpace NormalMap
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_LRNB = (RGB) ObjectSpace Bent NormalMap
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_LRAO = (R) Ambiant Occlusion
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