我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using UnityEditor;
namespace NaughtyAttributes.Editor
{
[PropertyDrawer(typeof(SliderAttribute))]
public class SliderPropertyDrawer : PropertyDrawer
{
public override void DrawProperty(SerializedProperty property)
{
EditorDrawUtility.DrawHeader(property);
SliderAttribute sliderAttribute = PropertyUtility.GetAttribute<SliderAttribute>(property);
if (property.propertyType == SerializedPropertyType.Integer)
{
EditorGUILayout.IntSlider(property, (int)sliderAttribute.MinValue, (int)sliderAttribute.MaxValue);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
EditorGUILayout.Slider(property, sliderAttribute.MinValue, sliderAttribute.MaxValue);
}
else
{
string warning = sliderAttribute.GetType().Name + " can be used only on int or float fields";
EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property));
EditorDrawUtility.DrawPropertyField(property);
}
}
}
}