您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
39 行
1.2 KiB
39 行
1.2 KiB
using NaughtyAttributes;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace GameplayIngredients
|
|
{
|
|
[ManagerDefaultPrefab("ScreenshotManager")]
|
|
public class ScreenshotManager : Manager
|
|
{
|
|
[Header("Capture")]
|
|
public KeyCode ScreenshotKeyCode = KeyCode.F11;
|
|
[Range(1, 5)]
|
|
public int SuperSize = 1;
|
|
|
|
[Header("File name")]
|
|
public string Prefix = "Screenshot";
|
|
|
|
[Header("Actions")]
|
|
[ReorderableList]
|
|
public Callable[] OnBeforeScreenshot;
|
|
|
|
[ReorderableList]
|
|
public Callable[] OnAfterScreenshot;
|
|
|
|
public void Update()
|
|
{
|
|
if (Input.GetKeyDown(ScreenshotKeyCode))
|
|
{
|
|
var now = System.DateTime.Now;
|
|
Callable.Call(OnBeforeScreenshot);
|
|
string path = $"{Application.dataPath}/../{Prefix}-{now.Year}{now.Month}{now.Day}-{now.Hour}{now.Minute}{now.Second}{now.Millisecond}.png";
|
|
Debug.Log($"Capturing Screenshot (Supersampled to {SuperSize}x) to the file : {path}");
|
|
ScreenCapture.CaptureScreenshot(path, SuperSize);
|
|
Callable.Call(OnAfterScreenshot);
|
|
}
|
|
}
|
|
}
|
|
}
|