我们创建了 Fontainebleau 演示来说明摄影photogrammetry流程和 LayeredLit 着色器的使用。
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using NaughtyAttributes;
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
namespace GameplayIngredients.Logic
{
public class NTimesLogic : LogicBase
{
[ReorderableList]
public Callable[] Calls;
[Min(1), SerializeField]
protected int Count = 1;
int m_RemainingCount;
void Awake()
{
ResetCount();
}
public void ResetCount()
{
m_RemainingCount = Count;
}
public override void Execute(GameObject instigator = null)
{
if(m_RemainingCount > 0)
{
m_RemainingCount--;
Callable.Call(Calls, instigator);
}
}
}
}