using UnityEngine; using GameplayIngredients; using GameplayIngredients.Actions; using UnityEngine.Rendering.HighDefinition; public class ResetVolumetricsAction : ActionBase { public override void Execute(GameObject instigator = null) { var cam = Manager.Get().Camera; HDCamera hdCam = HDCamera.GetOrCreate(cam); hdCam.Reset(); hdCam.volumetricHistoryIsValid = false; hdCam.colorPyramidHistoryIsValid = false; } }