%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1249503493877474 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4994408397143674} - component: {fileID: 114694374217082800} m_Layer: 0 m_Name: InfoPoint m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4994408397143674 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1249503493877474} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4141793186744154} m_Father: {fileID: 4213803441283212} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: -32.369003, z: 0} --- !u!114 &114694374217082800 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1249503493877474} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 88422236232e7924780c010d28acd4f9, type: 3} m_Name: m_EditorClassIdentifier: ShowDuration: 0.3 HideDuration: 0.3 ShowDistance: 2.19 PanelSizeXAnimation: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.25643927 value: 1 inSlope: 0 outSlope: 0 tangentMode: 34 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.5627137 value: 1 inSlope: 0 outSlope: 0 tangentMode: 34 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 PanelSizeYAnimation: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 3.3018944 outSlope: 3.3018944 tangentMode: 34 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.30285645 value: 1 inSlope: 3.3018944 outSlope: 3.3018944 tangentMode: 34 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 0 PanelColorAnimation: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 0} key1: {r: 1, g: 1, b: 1, a: 1} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 ctime2: 0 ctime3: 0 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 atime1: 32768 atime2: 0 atime3: 0 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 m_NumColorKeys: 2 m_NumAlphaKeys: 2 TextColorAnimation: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 0} key1: {r: 1, g: 1, b: 1, a: 1} key2: {r: 0, g: 0, b: 0, a: 0} key3: {r: 0, g: 0, b: 0, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 ctime2: 0 ctime3: 0 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 33438 atime1: 65535 atime2: 0 atime3: 0 atime4: 0 atime5: 0 atime6: 0 atime7: 0 m_Mode: 0 m_NumColorKeys: 2 m_NumAlphaKeys: 2 Panel: {fileID: 114942719599688368} CheckDistanceTargetName: Demo_FPSController CameraName: FirstPersonCharacter --- !u!1 &1350966918234756 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4198812652430350} - component: {fileID: 33402142819137722} - component: {fileID: 64383972270617684} - component: {fileID: 23222582837600074} m_Layer: 0 m_Name: Image-Test (1) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4198812652430350 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1350966918234756} m_LocalRotation: {x: -0, y: -0.7071068, z: 0.7071068, w: 0} m_LocalPosition: {x: 1.638, y: -0.864, z: -0.031} m_LocalScale: {x: 0.09084686, y: 0.09084687, z: 0.062445458} m_Children: [] m_Father: {fileID: 4426646631657354} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 90, y: -90, z: 90} --- !u!33 &33402142819137722 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1350966918234756} m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!64 &64383972270617684 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1350966918234756} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 3 m_Convex: 0 m_CookingOptions: 14 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23222582837600074 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1350966918234756} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 74e58a69b88fc914b993112317223419, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1436362054809496 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4575755644133994} - component: {fileID: 23404419698759338} - component: {fileID: 102313975727771806} m_Layer: 0 m_Name: Title m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4575755644133994 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1436362054809496} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.096, y: -0.041, z: 0} m_LocalScale: {x: 0.02, y: 0.02, z: 0.02} m_Children: [] m_Father: {fileID: 4807883631657226} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &23404419698759338 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1436362054809496} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 836e88c9efb066a4ca45e9d087ace134, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!102 &102313975727771806 TextMesh: serializedVersion: 3 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1436362054809496} m_Text: How to capture a small object ? m_OffsetZ: 0 m_CharacterSize: 1 m_LineSpacing: 0.8 m_Anchor: 0 m_Alignment: 0 m_TabSize: 4 m_FontSize: 64 m_FontStyle: 0 m_RichText: 1 m_Font: {fileID: 12800000, guid: 264d7266acf5c4a4b87c8aa70d0bbbf3, type: 3} m_Color: serializedVersion: 2 rgba: 4294967295 --- !u!1 &1533521395649866 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4426646631657354} m_Layer: 0 m_Name: Image-Root m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4426646631657354 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1533521395649866} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4128175773635496} - {fileID: 4198812652430350} m_Father: {fileID: 4807883631657226} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1601722315025116 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4963683721433200} - component: {fileID: 114942719599688368} m_Layer: 0 m_Name: InfoPanel_Generic m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4963683721433200 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1601722315025116} m_LocalRotation: {x: 0, y: -0.7805403, z: -0, w: 0.6251055} m_LocalPosition: {x: 0, y: 0.20499992, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4807883631657226} m_Father: {fileID: 4213803441283212} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: -102.62, z: 0} --- !u!114 &114942719599688368 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1601722315025116} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8e2367e1d00e4734aa7d35c67776adf4, type: 3} m_Name: m_EditorClassIdentifier: Title: How to capture a small object ? Body: "Small objects are often used to populate a scene by duplicating many of the \nsame small objects around\r in different areas. They can be rotated, scale and \nmirrored to create variety. For such objects, it is\r required to cover all parts \nfrom all directions to reconstruct full assets." PanelColor: {r: 0.102941155, g: 0.102941155, b: 0.102941155, a: 0.993} TitleColor: {r: 1, g: 1, b: 1, a: 1} BodyColor: {r: 1, g: 1, b: 1, a: 0.8} Align: 1 Size: {x: 2.39, y: 1.29} TitleObject: {fileID: 102313975727771806} BodyObject: {fileID: 102174206520477862} OtherSubObjects: - {fileID: 1533521395649866} PanelObject: {fileID: 114781425377806274} Root: {fileID: 1679836403500304} CameraName: FirstPersonCharacter --- !u!1 &1665538101856184 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4209265609475344} - component: {fileID: 23056388460243576} - component: {fileID: 33263481632627130} - component: {fileID: 114781425377806274} m_Layer: 0 m_Name: Panel m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4209265609475344 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1665538101856184} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0.02} m_LocalScale: {x: 2.39, y: 1.29, z: 0} m_Children: [] m_Father: {fileID: 4807883631657226} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &23056388460243576 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1665538101856184} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 7bc2db9bd7363ea45bcef25405a19d4f, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!33 &33263481632627130 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1665538101856184} m_Mesh: {fileID: 0} --- !u!114 &114781425377806274 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1665538101856184} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 103cf43d6792ac648b5ae03c95f7e648, type: 3} m_Name: m_EditorClassIdentifier: NineSlices: {x: 0.4, y: 0.4, z: 0.4, w: 0.4} Border: {x: 0.1, y: 0.1, z: 0.1, w: 0.1} PanelColor: {r: 0.102941155, g: 0.102941155, b: 0.102941155, a: 0.993} --- !u!1 &1679836403500304 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4807883631657226} m_Layer: 0 m_Name: InfoPanel_Root m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4807883631657226 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1679836403500304} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -1.195, y: 1.29, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4575755644133994} - {fileID: 4217263570596982} - {fileID: 4209265609475344} - {fileID: 4426646631657354} m_Father: {fileID: 4963683721433200} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1769682304009152 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4128175773635496} - component: {fileID: 33349042523863102} - component: {fileID: 64489786501529356} - component: {fileID: 23808447919703772} m_Layer: 0 m_Name: Image-Test m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4128175773635496 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1769682304009152} m_LocalRotation: {x: -0, y: -0.7071068, z: 0.7071068, w: 0} m_LocalPosition: {x: 0.581, y: -0.868, z: -0.031} m_LocalScale: {x: 0.06437237, y: 0.09062502, z: 0.06229708} m_Children: [] m_Father: {fileID: 4426646631657354} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 90, y: -90, z: 90} --- !u!33 &33349042523863102 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1769682304009152} m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!64 &64489786501529356 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1769682304009152} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 3 m_Convex: 0 m_CookingOptions: 14 m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &23808447919703772 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1769682304009152} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 54882febc6588c346995fb12e42c5492, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 1 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1850175066769128 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4213803441283212} m_Layer: 0 m_Name: SmallObject m_TagString: Untagged m_Icon: {fileID: -1412012063857583412, guid: 0000000000000000d000000000000000, type: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4213803441283212 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1850175066769128} m_LocalRotation: {x: -0, y: 0.8185243, z: -0, w: 0.574472} m_LocalPosition: {x: 6.736, y: -1.961, z: 44.437} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4963683721433200} - {fileID: 4994408397143674} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 109.87501, z: 0} --- !u!1 &1859601811011376 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4141793186744154} - component: {fileID: 23542424313126594} - component: {fileID: 33856089853050164} - component: {fileID: 114571275484244766} - component: {fileID: 114989859273108292} m_Layer: 0 m_Name: Icon m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4141793186744154 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1859601811011376} m_LocalRotation: {x: -0.026402362, y: 0.7805506, z: -0.033044256, w: -0.62365997} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.4, y: 0.4, z: 0.4} m_Children: [] m_Father: {fileID: 4994408397143674} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &23542424313126594 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1859601811011376} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 2432827550dd98c43a95ef973da33c23, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!33 &33856089853050164 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1859601811011376} m_Mesh: {fileID: 0} --- !u!114 &114571275484244766 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1859601811011376} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 10d8a14f6e402db4494f04ed2c8f181a, type: 3} m_Name: m_EditorClassIdentifier: PanelColor: {r: 1, g: 1, b: 1, a: 1} --- !u!114 &114989859273108292 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1859601811011376} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 79393877214d40d47b8ca3d7bd984688, type: 3} m_Name: m_EditorClassIdentifier: FameCameraObjectName: FirstPersonCharacter GameCamera: {fileID: 0} --- !u!1 &1920920941087350 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4217263570596982} - component: {fileID: 23952099315029476} - component: {fileID: 102174206520477862} m_Layer: 0 m_Name: Body m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4217263570596982 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1920920941087350} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.092, y: -0.25, z: 0} m_LocalScale: {x: 0.02, y: 0.02, z: 0.02} m_Children: [] m_Father: {fileID: 4807883631657226} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!23 &23952099315029476 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1920920941087350} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 0 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 9af5e08b1e840b940a7294ae9e78671d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!102 &102174206520477862 TextMesh: serializedVersion: 3 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1920920941087350} m_Text: "Small objects are often used to populate a scene by duplicating many of the \nsame small objects around\r in different areas. They can be rotated, scale and \nmirrored to create variety. For such objects, it is\r required to cover all parts \nfrom all directions to reconstruct full assets." m_OffsetZ: 0 m_CharacterSize: 1 m_LineSpacing: 0.8 m_Anchor: 0 m_Alignment: 0 m_TabSize: 4 m_FontSize: 32 m_FontStyle: 0 m_RichText: 1 m_Font: {fileID: 12800000, guid: 787ab4b5b92798047b78c3aa85b0bc1e, type: 3} m_Color: serializedVersion: 2 rgba: 3439329279