%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1147348606886636 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4787634675669158} - component: {fileID: 205493049728525620} m_Layer: 0 m_Name: Bush_01_04_Prefab m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 64 m_IsActive: 1 --- !u!4 &4787634675669158 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1147348606886636} m_LocalRotation: {x: 0.14542343, y: 0.29569247, z: 0.008778112, w: 0.9441086} m_LocalPosition: {x: -16.725292, y: 3.8267088, z: -17.263332} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4800097552592320} - {fileID: 4240965485678940} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!205 &205493049728525620 LODGroup: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1147348606886636} serializedVersion: 2 m_LocalReferencePoint: {x: -0.000000059604645, y: 0.66635305, z: 0.016219676} m_Size: 3.3460193 m_FadeMode: 0 m_AnimateCrossFading: 0 m_LastLODIsBillboard: 0 m_LODs: - screenRelativeHeight: 0.06226452 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 23403875881278748} - screenRelativeHeight: 0.012071182 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 23109561232387212} m_Enabled: 1 --- !u!1 &1235873098157028 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4800097552592320} - component: {fileID: 33448831720733316} - component: {fileID: 23403875881278748} m_Layer: 0 m_Name: Bush_01_04_LOD0 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 64 m_IsActive: 1 --- !u!4 &4800097552592320 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1235873098157028} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4787634675669158} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33448831720733316 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1235873098157028} m_Mesh: {fileID: 4300004, guid: b1981cfa24bf51841bdc59c5983268f0, type: 3} --- !u!23 &23403875881278748 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1235873098157028} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ac9a3fd7c448b6949a7e8c58682d20c1, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 0 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1289129912906912 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4240965485678940} - component: {fileID: 33734311357348436} - component: {fileID: 23109561232387212} m_Layer: 0 m_Name: Bush_01_04_LOD1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 64 m_IsActive: 1 --- !u!4 &4240965485678940 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1289129912906912} m_LocalRotation: {x: -0.70710677, y: -0.000000014901158, z: -0.000000018626448, w: 0.70710677} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1.0000008, z: 1.0000006} m_Children: [] m_Father: {fileID: 4787634675669158} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33734311357348436 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1289129912906912} m_Mesh: {fileID: 4300004, guid: b1981cfa24bf51841bdc59c5983268f0, type: 3} --- !u!23 &23109561232387212 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1289129912906912} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ac9a3fd7c448b6949a7e8c58682d20c1, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 0 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0