using Unity.ClusterRendering; using UnityEngine; public class ExitApp : MonoBehaviour { void Update() { if (ClusterSynch.Active) { if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Q)) ClusterSynch.Instance.ShutdownAllClusterNodes(); } else { if (ClusterSynch.Terminated) Application.Quit(0); } } }