# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) ## Unity 2019.4.1f1 - HDRP 7.4.1 ### **Fixed** - Fixed the wind not updating - Removed dangling meta files ## Unity 2019.3.0f6 - HDRP 7.2.0 ### **Changed** - Use **Physically based sky** (preview) for night lighting setup with clouds rendered on top using a shader graph - Photogrammetry kit scene : disabled Static batching from some gameobjects to avoid differences in displacement in play mode ### **Fixed** - Fixed bright lighting when opening night lighting in editor - Removed legacy UI that wasn't relevant anymore - Fixed typos in the Discover items ## Unity 2019.3.0f1 - HDRP 7.1.6 ### **Added** - The **Discover window** helps you load the different scene setups of the project and inspect various systems/objects in the editor. It automatically launches on startup or find it in **Help/Discover Fontainebleau**. - Use **Physically based sky** (preview) for day lighting setup - Use a **Default Volume Profile** for setting up shared render settings between all scenes ### **Fixed** - (Shader graph) Fixed issue where one had to manually reimport sub graphs ### **Changed** - Switched hardcoded game logic to **Gameplay Ingredients** scripts with **state machines, events, logic and actions** - **Reflection probes** are no longer baked in the editor but **captured at runtime** when the scene is loaded, removing the need to store the cubemap assets in the project and in the build. ### Removed - Removed **Load Level** menu item, now replaced by the **discover window** (automatically launches on startup or go to Help/Discover Fontainebleau) ### Known issues - On some platforms the reflection probes get captured before the Light Probe Proxy Volumes are updated leading to **white reflection probes in the night lighting** - Warning about Detail rendering shader not found (this warning should be removed in the future, it is not valid in this context) ## Unity 2019.1.3f1 - HDRP 5.16.0 ### Added - Shader graph wind **Basic Wind** added to the project - Added **vertex repulsion** around third person character - Added **hair shader graph** - Added **quick search** package ### Fixed - Fixed shader compilation errors with lens flares - Fixed custom timeline tracks to work with new post processing ### Changed - HDRP now uses **embedded** **postprocessing** - **Volume framework** is no longer experimental - Ground Mesh is no longer made of Mesh Renderers it is using the **Terrain system** - Foliage is now using **Basic Wind** instead of the **deprecated wind built in the lit shader** - Cinematic is now relying on **cinemachine** and virtual cameras - **Polybrush** tool is now used as a package and no longer in the project - **FBX exporter** is now used as a package and no longer in the project - Info panels images are now rendered in **AfterPostprocess pass** - Night sky stars are now made using **Visual Effect Graph** ## Unity XXXX.X - HDRP X.X.X -