using System; using Cinemachine; using UnityEngine; using UnityEngine.Rendering.HighDefinition; [RequireComponent(typeof(CinemachineBrain))] public class ResetVolumetricsOnCut : MonoBehaviour { CinemachineBrain m_Brain; void OnEnable() { m_Brain = GetComponent(); m_Brain.m_CameraCutEvent.AddListener(CutHandler); } void OnDisable() { m_Brain.m_CameraCutEvent.RemoveListener(CutHandler); } void CutHandler(CinemachineBrain brain) { var cam = brain.OutputCamera; if (cam != null) { HDCamera hdCam = HDCamera.GetOrCreate(cam); hdCam.Reset(); hdCam.volumetricHistoryIsValid = false; hdCam.colorPyramidHistoryIsValid = false; #if UNITY_EDITOR Debug.Log("ResetVolumetricsOnCut.CutHandler"); #endif } } }