// // This file was automatically generated from Assets/UI/Shaders/Text/Text.cs. Please don't edit by hand. // #ifndef TEXT_CS_HLSL #define TEXT_CS_HLSL // // UnityEngine.Experimental.Rendering.HDPipeline.Text.SurfaceData: static fields // #define DEBUGVIEW_TEXT_SURFACEDATA_COLOR (1100) // // UnityEngine.Experimental.Rendering.HDPipeline.Text.BSDFData: static fields // #define DEBUGVIEW_TEXT_BSDFDATA_COLOR (1130) // Generated from UnityEngine.Experimental.Rendering.HDPipeline.Text.SurfaceData // PackingRules = Exact struct SurfaceData { float3 color; }; // Generated from UnityEngine.Experimental.Rendering.HDPipeline.Text.BSDFData // PackingRules = Exact struct BSDFData { float3 color; }; #endif