namespace UnityEngine.Experimental.Rendering.HDPipeline { [SkyUniqueID(150)] public class FlowmapSky : SkySettings { [Tooltip("Cubemap used to render the sky.")] public CubemapParameter skyHDRI = new CubemapParameter(null); public FloatParameter period = new FloatParameter(15); public override SkyRenderer CreateRenderer() { return new FlowmapSkyRenderer(this); } public override int GetHashCode() { int hash = base.GetHashCode(); unchecked { hash = skyHDRI.value != null ? hash * 23 + skyHDRI.GetHashCode() : hash; } return hash; } } }