GameTextures: _BC = (RGB) Base Color (A) Opacity // Experimental _DirectionalOcclusion (RGB) direction (A) aperture _N = (RGB) NormalMap _H = (R) HeightMap _MSK = (R) Metalness (G) Ambiant Occlusion (B) Emissive Mask (A) Smoothness _SSS (R)SSS (B)Thickness ----------------------------------------------------------------------------------------------- LightRemovalTextures: _LRBC = (RGB) Base Color _LRN = (RGB) ObjectSpace NormalMap _LRNB = (RGB) ObjectSpace Bent NormalMap _LRAO = (R) Ambiant Occlusion