using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; namespace JBooth.VertexPainterPro { [System.Serializable] public class SaveMeshes : IVertexPainterUtility { public string GetName() { return "Save Meshes"; } public void OnGUI(PaintJob[] jobs) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.Space(); if (GUILayout.Button("Save Mesh")) { VertexPainterUtilities.SaveMesh(jobs); } EditorGUILayout.Space(); EditorGUILayout.EndHorizontal(); } } }