using UnityEngine; using UnityEditor; // Automatically convert any texture file with "_bumpmap" // in its file name into a normal map. class MyMeshPostprocessor : AssetPostprocessor { void OnPreprocessModel() { ModelImporter modelImporter = (ModelImporter)assetImporter; // Game Assets -------------------------------------------------------------------- if (assetPath.Contains(".fbx") || assetPath.Contains(".FBX")) { modelImporter.importMaterials = true; modelImporter.materialName = ModelImporterMaterialName.BasedOnMaterialName; modelImporter.materialSearch = ModelImporterMaterialSearch.Everywhere; } } }