using System.Collections; using System.Collections.Generic; using UnityEngine; public class CamFacing : MonoBehaviour { public string FameCameraObjectName = "FirstPersonCharacter"; public Camera GameCamera; void Start() { if (FameCameraObjectName != null) GameCamera = GameObject.Find(FameCameraObjectName).GetComponent(); } // Update is called once per frame void Update () { if(GameCamera != null) { this.transform.forward = GameCamera.transform.forward; } } }