// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef TEXT_CS_HLSL #define TEXT_CS_HLSL // Generated from UnityEngine.Rendering.HighDefinition.Text.SurfaceData // PackingRules = Exact struct SurfaceData { float3 color; }; // Generated from UnityEngine.Rendering.HighDefinition.Text.BSDFData // PackingRules = Exact struct BSDFData { float3 color; }; #endif