// // This file was automatically generated. Please don't edit by hand. // #ifndef SHADERCONFIG_CS_HLSL #define SHADERCONFIG_CS_HLSL // // UnityEngine.Rendering.HighDefinition.HDShadowFilteringQuality: static fields // #define HDSHADOWFILTERINGQUALITY_LOW (0) #define HDSHADOWFILTERINGQUALITY_MEDIUM (1) #define HDSHADOWFILTERINGQUALITY_HIGH (2) // // UnityEngine.Rendering.HighDefinition.ShaderOptions: static fields // #define SHADEROPTIONS_CAMERA_RELATIVE_RENDERING (1) #define SHADEROPTIONS_PRE_EXPOSITION (1) #define SHADEROPTIONS_PRECOMPUTED_ATMOSPHERIC_ATTENUATION (0) #define SHADEROPTIONS_RAYTRACING (0) #define SHADEROPTIONS_XR_MAX_VIEWS (2) #define SHADEROPTIONS_AREA_LIGHTS (1) #define SHADEROPTIONS_DEFERRED_SHADOW_FILTERING (1) #define SHADEROPTIONS_BARN_DOOR (0) #endif