%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1178101859036670 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4292645854159356} - component: {fileID: 33351688710396998} - component: {fileID: 23343930519161026} - component: {fileID: 136013409425096504} m_Layer: 0 m_Name: WoodPiece_02_LOD0 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 16 m_IsActive: 1 --- !u!4 &4292645854159356 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1178101859036670} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4703254027239460} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33351688710396998 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1178101859036670} m_Mesh: {fileID: 4300002, guid: e3792768ea937c84aa1e861d401661b5, type: 3} --- !u!23 &23343930519161026 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1178101859036670} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 0e1bf68c8f70a704694d1758d2d9b572, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!136 &136013409425096504 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1178101859036670} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 m_Radius: 0.23 m_Height: 1.34 m_Direction: 2 m_Center: {x: -0.03, y: 0.02, z: 0.49825096} --- !u!1 &1345958206825872 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4909736846399344} - component: {fileID: 33704608895928332} - component: {fileID: 23885177255438006} m_Layer: 0 m_Name: WoodPiece_02_LOD3 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 16 m_IsActive: 1 --- !u!4 &4909736846399344 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345958206825872} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4703254027239460} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33704608895928332 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345958206825872} m_Mesh: {fileID: 4300008, guid: e3792768ea937c84aa1e861d401661b5, type: 3} --- !u!23 &23885177255438006 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1345958206825872} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ff47e391543e8ef43946711da3480afc, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1658557227812944 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4979542471563504} - component: {fileID: 33845352347297648} - component: {fileID: 23404811218450966} m_Layer: 0 m_Name: WoodPiece_02_LOD1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 16 m_IsActive: 1 --- !u!4 &4979542471563504 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1658557227812944} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4703254027239460} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33845352347297648 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1658557227812944} m_Mesh: {fileID: 4300004, guid: e3792768ea937c84aa1e861d401661b5, type: 3} --- !u!23 &23404811218450966 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1658557227812944} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ff47e391543e8ef43946711da3480afc, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &1678568453286708 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4703254027239460} - component: {fileID: 205541595031021352} m_Layer: 0 m_Name: WoodPiece_02_Prefab m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 16 m_IsActive: 1 --- !u!4 &4703254027239460 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1678568453286708} m_LocalRotation: {x: -0.011806611, y: 0.7201563, z: 0.047770124, w: 0.6920648} m_LocalPosition: {x: 95.751, y: 10.43, z: 63.038} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4292645854159356} - {fileID: 4979542471563504} - {fileID: 4996072652812076} - {fileID: 4909736846399344} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -4.8840003, y: 92.159004, z: 2.825} --- !u!205 &205541595031021352 LODGroup: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1678568453286708} serializedVersion: 2 m_LocalReferencePoint: {x: 0.027484998, y: 0.4982503, z: -0.04512468} m_Size: 0.99967384 m_FadeMode: 0 m_AnimateCrossFading: 0 m_LastLODIsBillboard: 0 m_LODs: - screenRelativeHeight: 0.25 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 23343930519161026} - screenRelativeHeight: 0.125 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 23404811218450966} - screenRelativeHeight: 0.0625 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 23011746386571462} - screenRelativeHeight: 0.01 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 23885177255438006} m_Enabled: 1 --- !u!1 &1970352728828036 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4996072652812076} - component: {fileID: 33914073306005500} - component: {fileID: 23011746386571462} m_Layer: 0 m_Name: WoodPiece_02_LOD2 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 16 m_IsActive: 1 --- !u!4 &4996072652812076 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1970352728828036} m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4703254027239460} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &33914073306005500 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1970352728828036} m_Mesh: {fileID: 4300006, guid: e3792768ea937c84aa1e861d401661b5, type: 3} --- !u!23 &23011746386571462 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1970352728828036} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 4294967295 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ff47e391543e8ef43946711da3480afc, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 1 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0