The demo also supports three different lighting condition to illustrate that correctly authored and de-lighted assets work fine in any lighting condition:
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/0.PNG" >
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/3.PNG" >
- Night lighting with lights off and on
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/5.PNG" >
- Night lighting with lights off
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/6.PNG" >
- Night lighting with lights on
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/7.PNG" >
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/1.PNG" title = "Fontainebleau menu screen" alt width = "200" height = "400" >
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/4.PNG" >
**Why Fontainebleau?**
## Keyboard
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/8.PNG" >
< img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/9.PNG" >
# Scripts used in this demo