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The demo also supports three different lighting condition to illustrate that correctly authored and de-lighted assets work fine in any lighting condition:
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/0.PNG" >
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/3.PNG" >
- ​ Night lighting with lights off and on
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/5.PNG" >
- ​ Night lighting with lights off
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/6.PNG" >
- ​ Night lighting with lights on
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/7.PNG" >
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/1.PNG" title = "Fontainebleau menu screen" alt width="200" height="400" >
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/4.PNG" >
**Why Fontainebleau?**

## Keyboard
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/8.PNG" >
<img src = "https://github.com/Unity-Technologies/FontainebleauDemo/blob/master/Documentation/Images/9.PNG" >
# Scripts used in this demo

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