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fix double lighting scene loading, switch face on key down only

/main/ME
etienne cella 4 年前
当前提交
ebc8f5f7
共有 9 个文件被更改,包括 824 次插入752 次删除
  1. 3
      Assets/ClusterDisplay/Scripts/CubemapCameraController.cs
  2. 17
      Assets/Scenes/Demo/Demo.unity
  3. 914
      Assets/Scenes/Demo/Demo_LI_Day.unity
  4. 584
      Assets/Scenes/Demo/Demo_LI_Sunset.unity
  5. 2
      Assets/Scripts/LensFlare/HDRPLensFlare.cs
  6. 45
      Assets/ClusterDisplay/Scripts/DebugShadows.cs
  7. 11
      Assets/ClusterDisplay/Scripts/DebugShadows.cs.meta

3
Assets/ClusterDisplay/Scripts/CubemapCameraController.cs


void Update()
{
// B + left or right arrow to switch orientation
if (Input.GetKey(KeyCode.B))
if (Input.GetKeyDown(KeyCode.B))
Next();
}

17
Assets/Scenes/Demo/Demo.unity


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914
Assets/Scenes/Demo/Demo_LI_Day.unity
文件差异内容过多而无法显示
查看文件

584
Assets/Scenes/Demo/Demo_LI_Sunset.unity


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m_WindTurbulence: 0.3
m_WindPulseMagnitude: 0.5
m_WindPulseFrequency: 0.01
--- !u!1 &2147410364
GameObject:
m_ObjectHideFlags: 0

2
Assets/Scripts/LensFlare/HDRPLensFlare.cs


if (m_CustomDepthBuffer == null)
m_CustomDepthBuffer = GetComponent<CustomDepthBuffer>();
m_Light = GetComponent<Light>();
m_MeshFilter.hideFlags = HideFlags.None;
m_MeshRenderer.hideFlags = HideFlags.None;

45
Assets/ClusterDisplay/Scripts/DebugShadows.cs


using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public class DebugShadows : MonoBehaviour
{
int m_NumDirectionalLights;
List<string> m_LightsInfo = new List<string>();
void OnGUI()
{
GUILayout.Label($"[{m_NumDirectionalLights}] directional lights detected");
foreach (var info in m_LightsInfo)
GUILayout.Label(info);
}
void Update()
{
m_NumDirectionalLights = 0;
m_LightsInfo.Clear();
foreach (var light in FindObjectsOfType<Light>())
{
if (light.type == LightType.Directional)
{
++m_NumDirectionalLights;
m_LightsInfo.Add(GetLightInfo(light));
}
}
}
static string GetLightInfo(Light light)
{
var sb = new StringBuilder();
sb.Append(light.name);
Transform trs = light.transform;
while (trs.parent != null)
{
trs = trs.parent;
sb.Append("/" + trs.name);
}
return sb.ToString();
}
}

11
Assets/ClusterDisplay/Scripts/DebugShadows.cs.meta


fileFormatVersion: 2
guid: 8edd9f94dd48718438a0dcc33a5d3d81
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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