using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace HDRPSamples
{
void ApplySettings()
BasicWind windSettings = VolumeManager.instance.stack.GetComponent<BasicWind>();
var stack = HDCamera.GetOrCreate(Camera.main).volumeStack;
var windSettings = stack.GetComponent<BasicWind>();
if (windSettings == null)
return;