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hdrp-unlit must be packaged in build including its instanced version

/main/ME
etienne cella 5 年前
当前提交
8977da3f
共有 2 个文件被更改,包括 4 次插入2 次删除
  1. 1
      Assets/Resources/VirtualCameraManager.prefab
  2. 5
      ProjectSettings/GraphicsSettings.asset

1
Assets/Resources/VirtualCameraManager.prefab


m_Script: {fileID: 11500000, guid: 5e0d67f9bc76ad74a97e3919a6db523c, type: 3}
m_Name:
m_EditorClassIdentifier:
m_InvalidateBuffersOnSwitch: 0
--- !u!114 &4361789376570048865
MonoBehaviour:
m_ObjectHideFlags: 0

5
ProjectSettings/GraphicsSettings.asset


m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_VideoShadersIncludeMode: 2
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}

- {fileID: 103, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 4800000, guid: c4edd00ff2db5b24391a4fcb1762e459, type: 3}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}

m_Automatic: 1
m_LightmapStripping: 1
m_FogStripping: 1
m_InstancingStripping: 0
m_InstancingStripping: 2
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 0

m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0
m_AllowEnlightenSupportForUpgradedProject: 0
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