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README.md


Fontainebleau is the name of a forest close to the Unity Paris office. The forest is a good subject to speak about photogrammetry. Natural assets are often complex and hard to reproduce realistically. For our artists, it was important to have the subject close to them to go on site and do all the tests needed to analyze the best workflow possible for games.
# The features implemented in this demo are:
**The features implemented in this demo are:**
- Deferred rendering
- Layered lit shader

| This project uses Git Large Files Support (LFS). Downloading a zip file using the green button on Github **will not work**. You must clone the project with a version of git that has LFS. You can download Git LFS here: <https://git-lfs.github.com/>. |
- Open the repository folder in Unity. **The first time you open the project Unity will import all the assets, this operation can take more than 1 hour.**
# Exploring the project
# Scripts used in this demo
- Character controller
- Gameplay ingredients
- Video manager
- Lightmap switching script
- Lightmapped LODs
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