The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
## Unity 2019.3.0f1 - HDRP 7.1.6
### **Added**
- The **Discover window** helps you load the different scene setups of the project and inspect various systems/objects in the editor. It automatically launches on startup or find it in **Help/Discover Fontainebleau**.
- Use **Physically based sky** (preview) for day lighting setup
- Use a **Default Volume Profile** for setting up shared render settings between all scenes
### **Fixed**
- (Shader graph) Fixed issue where one had to manually reimport sub graphs
### **Changed**
- Switched hardcoded game logic to **Gameplay Ingredients** scripts with **state machines, events, logic and actions**
- **Reflection probes** are no longer baked in the editor but **captured at runtime** when the scene is loaded, removing the need to store the cubemap assets in the project and in the build.
### Removed
- Removed **Load Level** menu item, now replaced by the **discover window** (automatically launches on startup or go to Help/Discover Fontainebleau)
### Known issues
- On some platforms the reflection probes get captured before the Light Probe Proxy Volumes are updated leading to **white reflection probes in the night lighting**
- Warning about Detail rendering shader not found (this warning should be removed in the future, it is not valid in this context)