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meriemLghomari 6 年前
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4456cfac
共有 723 个文件被更改,包括 8636 次插入1573 次删除
  1. 622
      Assets/Demo/Demo_LI_Day.unity
  2. 619
      Assets/Demo/Demo_LI_Sunset.unity
  3. 2
      Assets/Demo/Scripts/BasicWind/BasicWind.cs
  4. 10
      Assets/Demo/Scripts/BasicWind/Editor/HDWindZoneEditor.cs
  5. 3
      Assets/Demo/Settings/HDRenderPipelineAsset Demo.asset
  6. 14
      Assets/Demo/Video_Loader.unity
  7. 32
      Assets/Graph/Lighting/Prefabs/GasLantern.prefab
  8. 31
      Assets/Graph/Models/Grounds/Area_01.FBX.meta
  9. 16
      Assets/Graph/Models/Grounds/Area_01_Collider.FBX.meta
  10. 31
      Assets/Graph/Models/Grounds/Area_02.FBX.meta
  11. 16
      Assets/Graph/Models/Grounds/Area_02_Collider.FBX.meta
  12. 31
      Assets/Graph/Models/Grounds/Area_03.FBX.meta
  13. 16
      Assets/Graph/Models/Grounds/Area_03_Collider.FBX.meta
  14. 31
      Assets/Graph/Models/Grounds/Area_04.FBX.meta
  15. 16
      Assets/Graph/Models/Grounds/Area_04_Collider.FBX.meta
  16. 31
      Assets/Graph/Models/Grounds/Area_05.FBX.meta
  17. 16
      Assets/Graph/Models/Grounds/Area_05_Collider.FBX.meta
  18. 31
      Assets/Graph/Models/Grounds/Background.FBX.meta
  19. 31
      Assets/Graph/Models/Grounds/Background_01.FBX.meta
  20. 31
      Assets/Graph/Models/Grounds/Background_02.FBX.meta
  21. 31
      Assets/Graph/Models/Grounds/Background_03.FBX.meta
  22. 13
      Assets/Graph/Models/Grounds/Background_Plane.FBX.meta
  23. 7
      Assets/Graph/Models/Trees/Materials/Tree_03_Trunk_Layer.mat
  24. 963
      Assets/Graph/Models/Trees/Tree_03_02_Prefab.prefab
  25. 7
      Assets/Graph/ThirdPersonCharacter/Challenger/Materials/challenger_head.mat
  26. 5
      Packages/manifest.json
  27. 2
      ProjectSettings/ProjectVersion.txt
  28. 5
      ProjectSettings/QualitySettings.asset
  29. 130
      Assets/Demo/Scripts/BasicWind/BasicWindData.cs
  30. 13
      Assets/Demo/Scripts/BasicWind/Editor/BasicWindDataEditor.cs
  31. 8
      Assets/Demo/Scripts/BasicWind/Shadergraphs.meta
  32. 1001
      Assets/Graph/Models/Trees/Meshes/Tree_03_01.FBX
  33. 154
      Assets/Graph/Models/Trees/Meshes/Tree_03_01.FBX.meta
  34. 1
      Assets/Graph/Models/Trees/Textures/Tree03_LayerMask.tga
  35. 99
      Assets/Graph/Models/Trees/Textures/Tree03_LayerMask.tga.meta
  36. 634
      Assets/Graph/Models/Trees/Tree_03_01.prefab
  37. 7
      Assets/Graph/Models/Trees/Tree_03_01.prefab.meta
  38. 8
      Assets/ProBuilder Data.meta
  39. 8
      Assets/ProCore.meta
  40. 816
      Assets/Demo/Scripts/BasicWind/Shadergraphs/Branches_Wind.shadergraph
  41. 8
      Assets/Demo/Scripts/BasicWind/Shadergraphs/SubGraphs.meta
  42. 306
      Assets/Demo/Scripts/BasicWind/Shadergraphs/SubGraphs/BasicWind_Rotate.shadersubgraph
  43. 216
      Assets/Demo/Scripts/BasicWind/Shadergraphs/SubGraphs/BasicWind_ShiverWind.shadersubgraph
  44. 252
      Assets/Demo/Scripts/BasicWind/Shadergraphs/SubGraphs/FoliageShadingBlend.shadersubgraph
  45. 10
      Assets/Demo/Scripts/BasicWind/Shadergraphs/SubGraphs/FoliageShadingBlend.shadersubgraph.meta
  46. 726
      Assets/Demo/Scripts/BasicWind/Shadergraphs/Trunk_Wind.shadergraph
  47. 32
      Assets/ProBuilder Data/ProBuilderPreferences.asset
  48. 8
      Assets/ProBuilder Data/ProBuilderPreferences.asset.meta
  49. 9
      Assets/ProCore/Polybrush.meta
  50. 8
      Assets/ProCore/Polybrush/Brush Settings.meta
  51. 44
      Assets/ProCore/Polybrush/Brush Settings/Default.asset
  52. 8
      Assets/ProCore/Polybrush/Brush Settings/Default.asset.meta
  53. 9
      Assets/ProCore/Polybrush/Code.meta
  54. 9
      Assets/ProCore/Polybrush/Code/Editor.meta
  55. 9
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes.meta
  56. 206
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushMode.cs
  57. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushMode.cs.meta
  58. 94
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeMesh.cs
  59. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeMesh.cs.meta
  60. 393
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModePaint.cs
  61. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModePaint.cs.meta
  62. 434
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModePrefab.cs
  63. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModePrefab.cs.meta
  64. 123
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeRaiseLower.cs
  65. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeRaiseLower.cs.meta
  66. 129
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeSculpt.cs
  67. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeSculpt.cs.meta
  68. 115
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeSmooth.cs
  69. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeSmooth.cs.meta
  70. 422
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeTexture.cs
  71. 12
      Assets/ProCore/Polybrush/Code/Editor/Brush Modes/z_BrushModeTexture.cs.meta
  72. 9
      Assets/ProCore/Polybrush/Code/Editor/Classes.meta
  73. 134
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_BrushSettings.cs
  74. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_BrushSettings.cs.meta
  75. 100
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_BrushTarget.cs
  76. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_BrushTarget.cs.meta
  77. 47
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_ColorPalette.cs
  78. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_ColorPalette.cs.meta
  79. 4
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_Delegate.cs
  80. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_Delegate.cs.meta
  81. 507
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_EditableObject.cs
  82. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_EditableObject.cs.meta
  83. 66
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_LocalPref.cs
  84. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_LocalPref.cs.meta
  85. 30
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_PrefabAndSettings.cs
  86. 12
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_PrefabAndSettings.cs.meta
  87. 20
      Assets/ProCore/Polybrush/Code/Editor/Classes/z_PrefabPalette.cs

622
Assets/Demo/Demo_LI_Day.unity


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Assets/Demo/Scripts/BasicWind/BasicWind.cs


public class BasicWind : VolumeComponent
{
[Header("General Parameters")]
public FloatParameter occlusion = new FloatParameter(1.0f);
public FloatParameter attenuation = new FloatParameter(1.0f);
//[Tooltip("Wind Direction vector")]
//public Vector3Parameter windDirection = new Vector3Parameter(new Vector3(0f,0.5f,0.5f));
//[Tooltip("Wind Speed in Kilometers per hour")]

10
Assets/Demo/Scripts/BasicWind/Editor/HDWindZoneEditor.cs


namespace Fontainebleau
{
[CustomEditorForRenderPipeline(typeof(WindZone), typeof(HDRenderPipelineAsset))]
sealed partial class HDWindZoneEditor : Editor
sealed partial class BasicWindZoneEditor : Editor
{
SerializedProperty windMain;
SerializedProperty windTurbulence;

windMain = serializedObject.FindProperty("m_WindMain");
windTurbulence = serializedObject.FindProperty("m_WindTurbulence");
WindZone windZone = target as WindZone;
if (!windZone.GetComponent<AdditionalWindData>())
windZone.gameObject.AddComponent<AdditionalWindData>();
if (GameObject.FindObjectsOfType<AdditionalWindData>().Length > 1)
if (!windZone.GetComponent<BasicWindData>())
windZone.gameObject.AddComponent<BasicWindData>();
if (GameObject.FindObjectsOfType<BasicWindData>().Length > 1)
Debug.LogWarning("Your setup has more than one WindZone. Only one is supported by Basic Wind.");
}

EditorGUILayout.HelpBox("Only directional mode is supported at the moment", MessageType.Info);
EditorGUILayout.HelpBox("Only one directional wind zone is supported by Basic Wind.", MessageType.Info);
EditorGUILayout.PropertyField(windMain);
EditorGUILayout.Slider(windTurbulence, 0, 1);
serializedObject.ApplyModifiedProperties();

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